Consumables are a set of items that are used in battle to improve particular characteristics of a vehicle or a crew.
- Some types of consumables work automatically and don't require activation by the player.
- Some consumables need to be activated, after which the consumable cooldown time is 90 seconds.
- The range of available consumables depends on the nation and the vehicle it will be used for.
- A vehicle can be equipped with any consumable of its nation.
- Consumables do not need to be researched and cannot be exchanged.
Consumables | Description | Cost |
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Extinguishes a fire in a player's vehicle. Requires manual activation. Can be used multiple times in a battle. Cooldown: 90 seconds. Removed after a battle if it has been used at least once. Suitable for all vehicle types of all nations. |
3,000 credits |
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Not only extinguishes a fire but also provides +10% to fire protection. Does not require manual activation. Can be used multiple times in a battle. Cooldown: 90 seconds. Removed after a battle if it has been used at least once. Suitable for all vehicle types of all nations. |
20,000 credits |
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Repairs one damaged module (e.g., the gun or the engine) or two tracks. Can be used multiple times in a battle. Cooldown: 90 seconds. Removed after a battle if it has been used at least once. Suitable for all vehicle types of all nations. |
3,000 credits |
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Repairs all damaged modules and provides +10% to repair speed. Can be used multiple times in a battle. Cooldown: 90 seconds. Removed after a battle if it has been used at least once. Suitable for all vehicle types of all nations. |
20,000 credits |
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Repairs all damaged modules and provides +10% to repair speed. Can be used multiple times in a battle. Cooldown: 90 seconds. It is initially mounted on: Cannot be demounted then mounted on other vehicles. Not removed after a battle and is updated for free. |
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Removes stun and also treats one injured crew member in a player's vehicle. Can be used multiple times in a battle. Cooldown: 90 seconds. Removed after a battle if it has been used at least once. Suitable for all vehicle types of all nations. |
3,000 credits |
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Removes stun, treats all injured crew members, provides +15% to protection of the crew from injuries, and reduces stun duration by 5%. Can be used multiple times in a battle. Cooldown: 90 seconds. Removed after a battle if it has been used at least once. Suitable for all vehicle types of all nations. |
20,000 credits |
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Increases engine power by 10% but damages it if used continuously. Can be enabled and disabled multiple times during a battle. Not spent. Only suitable for Soviet and Chinese vehicles. |
3,000 credits |
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Adds 5% to engine power and turret traverse speed for the course of a battle. Activated automatically after the start of a battle and remains active throughout. Only suitable for the German, American, British, French, Czechoslovakian, Swedish, Italian, and Polish gasoline engines. |
5,000 credits |
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Adds 5% to engine power for the course of a battle. Activated automatically after the start of a battle and remains active throughout. Suitable only for the Soviet gasoline engines. |
5,000 credits |
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Adds 5% to engine power for the course of a battle. Activated automatically after the start of a battle and remains active throughout. Only suitable for the Chinese and Japanese gasoline engines. |
5,000 credits |
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Adds 10% to engine power and turret traverse speed for the course of a battle. Activated automatically after the start of a battle and remains active throughout. Only suitable for the German, American, British, French, Czechoslovakian, Swedish, Italian, and Polish gasoline engines. |
20,000 credits |
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Provides +10% to all crew skills and perks for the course of a battle. Automatically activated after the start of a battle and remain active throughout. Only suitable for Soviet vehicles. |
20,000 credits |
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Provides +10% to all crew skills and perks for the course of a battle. Automatically activated after the start of a battle and remain active throughout. Only suitable for German vehicles. |
20,000 credits |
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Provides +10% to all crew skills and perks for the course of a battle. Automatically activated after the start of a battle and remain active throughout. Only suitable for American vehicles. |
20,000 credits |
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Provides +10% to all crew skills and perks for the course of a battle. Automatically activated after the start of a battle and remain active throughout. Only suitable for French vehicles. |
20,000 credits |
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Provides +10% to all crew skills and perks for the course of a battle. Automatically activated after the start of a battle and remain active throughout. Only suitable for British vehicles. |
20,000 credits |
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Provides +10% to all crew skills and perks for the course of a battle. Automatically activated after the start of a battle and remain active throughout. Only suitable for Chinese vehicles. |
20,000 credits |
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Provides +10% to all crew skills and perks for the course of a battle. Automatically activated after the start of a battle and remain active throughout. Only suitable for Japanese vehicles. |
20,000 credits |
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+10% to all crew skills and perks for the course of the battle. Automatically activated after the start of a battle and remain active throughout. Only suitable for Czechoslovakian vehicles. |
20,000 credits |
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Provides +10% to all crew skills and perks for the course of a battle. Automatically activated after the start of a battle and remain active throughout. Only suitable for Swedish vehicles. |
20,000 credits |
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Provides +10% to all crew skills and perks for the course of a battle. Automatically activated after the start of a battle and remain active throughout. Only suitable for Polish vehicles. |
20,000 credits |
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+10% to all crew skills and perks for the course of the battle. Automatically activated after the start of a battle and remain active throughout. Only suitable for Italian vehicles. |
20,000 credits |
- In your Garage, select a vehicle and click the slot where you want to mount consumables at the bottom of the screen.
- Select the desired consumables and click Apply.
- The vehicle will be automatically equipped with the selected consumables. The corresponding sum in credits will be deducted from your account. Credits will not be deducted if you have consumables in your Depot.
To activate consumables, press keys 4, 5, or 6 on your keyboard during battle.

- Click the Consumables slot or open the Service window.
- Under Consumables, right-click the consumable you want to remove.
- Select Send to Depot.